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Episode 1: How Gamers Killed Ultima Online's Virtual Ecology
Episode 2: How Thief's Stealth System Almost Didn't Work
Episode 3: How Stardock's Elemental: War of Magic Failed
Episode 4: How Serious Sam's Demo Saved the Game From Extinction
Episode 5: How Star Control II Was Almost TOO Realistic
Episode 6: How Aliens versus Predator's Late Design Change Made It a Classic
Episode 7: How Total War: Rome II's Ambition Was Almost Its Undoing
Episode 8: How Dead Space's Scariest Scene Almost Killed the Game
Episode 9: How Blade Runner Reinvented Adventure Games
Episode 10: How Command & Conquer: Tiberian Sun Solved Pathfinding
Episode 11: How MechWarrior 5's Team Fixed Their Player-Killing Level Generator
Episode 12: How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves
Episode 13: How Slay the Spire’s Original Interface Almost Killed the Game
Episode 14: How Localizing Return of the Obra Dinn Nearly Sunk the Game
Episode 15: How This War of Mine Plays on Your Emotions
Episode 16: How Subnautica Succeeded Without Weapons
Episode 17: How Dead Cells Cheated to Make the Game More Fun
Episode 18: How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Episode 19: How Mind Control Saved Oddworld: Abe's Oddysee
Playing
Episode 20: How Myst Almost Couldn't Run on CD-ROM
Episode 21: How Crash Bandicoot Hacked The Original Playstation
Episode 22: How Prince of Persia Defeated Apple II's Memory Limitations
Episode 23: How Homeworld Almost Got Lost in 3D Space
Episode 24: How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene
Episode 25: How Alan Wake Was Rebuilt 3 Years Into Development
Episode 26: How "Robert the Bruce" Continued the Story of "Braveheart" Under Brutal Conditions
Episode 27: How NBA JAM Became A Billion-Dollar Slam Dunk
Episode 28: How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints
Episode 29: How One Gameplay Decision Changed Diablo Forever
Episode 30: How Forza's Racing AI Uses Neural Networks to Evolve
Episode 31: How Deus Ex Blended Genres To Change Shooters Forever
Episode 32: How Gears Of War Almost Didn't Have Multiplayer
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Ars Technica - War Stories

Ars Technica - War Stories

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IMDB: 0.0

1 Season

Overview:

Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.

First Air Date: 2022-06-02

Genre:

Seasons: 1

Episodes: 32

Status: Returning Series

Production: Ars Technica