Season 1
Episode 1:
How Gamers Killed Ultima Online's Virtual Ecology
Episode 2:
How Thief's Stealth System Almost Didn't Work
Episode 3:
How Stardock's Elemental: War of Magic Failed
Episode 4:
How Serious Sam's Demo Saved the Game From Extinction
Episode 5:
How Star Control II Was Almost TOO Realistic
Episode 6:
How Aliens versus Predator's Late Design Change Made It a Classic
Episode 7:
How Total War: Rome II's Ambition Was Almost Its Undoing
Episode 8:
How Dead Space's Scariest Scene Almost Killed the Game
Episode 9:
How Blade Runner Reinvented Adventure Games
Episode 10:
How Command & Conquer: Tiberian Sun Solved Pathfinding
Episode 11:
How MechWarrior 5's Team Fixed Their Player-Killing Level Generator
Episode 12:
How Amnesia: The Dark Descent Tricked Players Into Scaring Themselves
Episode 13:
How Slay the Spire’s Original Interface Almost Killed the Game
Episode 14:
How Localizing Return of the Obra Dinn Nearly Sunk the Game
Episode 15:
How This War of Mine Plays on Your Emotions
Episode 16:
How Subnautica Succeeded Without Weapons
Episode 17:
How Dead Cells Cheated to Make the Game More Fun
Episode 18:
How Sid Meier Almost Made Civilization a Real-Time Strategy Game
Episode 19:
How Mind Control Saved Oddworld: Abe's Oddysee
Episode 20:
How Myst Almost Couldn't Run on CD-ROM
Episode 21:
How Crash Bandicoot Hacked The Original Playstation
Episode 22:
How Prince of Persia Defeated Apple II's Memory Limitations
Episode 23:
How Homeworld Almost Got Lost in 3D Space
Episode 24:
How Netflix's "Extraction" Engineered a 12-Minute, One-Shot Action Scene
Episode 25:
How Alan Wake Was Rebuilt 3 Years Into Development
Episode 26:
How "Robert the Bruce" Continued the Story of "Braveheart" Under Brutal Conditions
Episode 27:
How NBA JAM Became A Billion-Dollar Slam Dunk
Episode 28:
How Amazon’s “Undone” Animates Dreams With Rotoscoping And Oil Paints
Episode 29:
How One Gameplay Decision Changed Diablo Forever
Episode 30:
How Forza's Racing AI Uses Neural Networks to Evolve
Episode 31:
How Deus Ex Blended Genres To Change Shooters Forever
Episode 32:
How Gears Of War Almost Didn't Have Multiplayer
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Ars Technica - War Stories
Overview:
Ars Technica takes an in-depth look at the biggest hurdles developers face when creating some of the most popular video games of all time.
First Air Date: 2022-06-02
Genre:
Seasons: 1
Episodes: 32
Status: Returning Series
Production: Ars Technica